A few days ago
newstatesman published a
report on
Brewster Kahle, one of the prominent players in the
Open Content Alliance, which received a considerable amount of press earlier this month. The article is an interesting read, as it presents Kahle's motivations for creating a library that provides access to universal human knowledge, a model analogous to the ancient Library of Alexandria, with one notable difference: the Library of Alexandria did not bear the burden of copyright lawsuits on their shoulders.
Although much controversy has been centered around the copyrights issues, one of the primary intentions of OCA is to digitize content which is in the public domain, out of print, and rare. I think even those copyright-paranoid individuals who impede such projects will appreciate this significant cultural preservation in the future. The hope is that modern publishers will opt in voluntarily. O'Reilly has agreed to provide some of it's content for the library, which is a positive step.
I don't believe it to be too pretentious to predict that open-access digital collection will be developed in other areas, such as film. The OCA's agenda includes "multimedia content" in addition to text. Also,
Rick Prelinger who works with Internet Archive has already archived a great deal
film footage, although the content is not mainstream cinematic material and also suffers from poor resolution.
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On a related note are virtual reality archives for cultural heritage preservation. An example is the
Cultural Heritage research project at Swiss
Virtual Reality labs. The aim is to model the architecture specific to ancient theaters, mosques, monuments, etc. Furthermore, the movement, rituals, celebrations, and practices of people in such ancient institutions are carried out by behavioral animation techniques, adding to the realism of the simulated environment.
From the Cultural Heritage Project at the Swiss VR LabsThis research project is currently not intended to be an archive, but once comprehensive statistical information, tools, and applications are readily available, it does not require a distant imagination to construct an archive of simulations relating to a certain time period and physical location.
A network of such archives can prove to be a priceless gold mine of human information and experience. Imagine reading a (history, theatrical, etc) text and viewing a simulation of the exact time and place, complete with architectural monuments and human locomotion patterns.
From the Cultural Heritage Project at the Swiss VR Labs